turing test, imitation game, fooling a human, Alan Turing
The Turing Test was introduced by Alan M. Turing (1912-1954) as "the imitation game" in his 1950 article (now available online) Computing Machinery and Intelligence (Mind, Vol. 59, No. 236, pp. 433-460) which he so boldly began by the following sentence:
I propose to consider the question "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think."
Turing Test is meant to determine if a computer program has intelligence. Quoting Turing, the original imitation game can be described as follows:
The new form of the problem can be described in terms of a game which we call the "imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart from the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." The interrogator is allowed to put questions to A and B.
When talking about the Turing Test today what is generally understood is the following: The interrogator is connected to one person and one machine via a terminal, therefore can't see her counterparts. Her task is to find out which of the two candidates is the machine, and which is the human only by asking them questions. If the machine can "fool" the interrogator, it is intelligent.
This test has been subject to different kinds of criticism and has been at the heart of many discussions in AI, philosophy and cognitive science for the past 50 years.
"Jabberwacky is an artificial intelligence - a chat robot, often known as a 'chatbot' or 'chatterbot'. It aims to simulate natural human chat in an interesting, entertaining and humorous manner.
Jabberwacky is different. It learns. In some ways it models the way humans learn language, facts, context and rules.
The whole thing started way back in 1988, and went on the web in 1997. It is unique - not related to any other known AI technologies!
It stores everything everyone has ever said, and finds the most appropriate thing to say using contextual pattern matching techniques. In speaking to you it uses only learnt material. With no hard-coded rules, it relies entirely on the principles of feedback. This is very different to the majority of chatbots, which are rule-bound and finite.
If you speak in a foreign language it will learn it, and respond appropriately if it has enough to go on. It can be taught slang English, word games, jokes and any other form of identifiable language trait.
Jabberwacky is NOT meant to learn logical statements, nor to perform mathematical tasks, to find web pages - or do anything 'useful'! Its role is simply to chat.
You might like to look at some example conversations - our own Chatbot Blog.
For News and articles about Jabberwacky and AI, see Press & PR. " from Jabberwacky site.
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